Dark Time Wizard
Spell Quick

Dark Time Wizard

  • Archetype:
  • Magician

  • View:
  • 940




Activate 1 of these effects (but you can only use each effect of "Dark Time Wizard" once per turn); ● Add 1 card that mentions "Dark Time Wizard" from your Deck to your hand, except "Dark Time Wizard", also during the End Phase of this turn, add 1 "Dark Time Wizard" from your GY to your hand. ● Toss a coin and call it. If you call it right, destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to half the combined original ATK of those destroyed monsters. If you call it wrong, destroy all monsters you control.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
63± 8/ 100
Power Score
Intrinsic 64
Deck 62

Dark Time Wizard — Power Evaluation

Final Score: 63 ± 8 · Confidence: Medium

  • Intrinsic: 64 · Deck: 62 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Removal/Negation

Why it scores here

Dark Time Wizard scores on repeatable card flow, not on its raw effects. Its search effect adds a support card from the Deck, and the End Phase return can put it back in hand from the GY, so one copy can search and recur without a board. Its coin-toss effect is a 50/50 mass removal that wipes the opponent's board on heads but also destroys the player's own monsters on tails, so it is situational rather than reliable. It has no material value as a Spell, which costs it points, and the 207-deck inclusion rate reflects generic staple use rather than card strength.

Axis scores

Axis Score Evidence
Accessibility 75 Quick-Play Spell live from hand with 2-3 copies typical across 207 decks in 47 archetypes, though no starter or searched-role data was supplied (observed + inferred).
Combo & Conversion 55 Search-and-recur loop plus a coin-gated sweep can convert into a board, but there are zero recorded combos, so conversion rests on card text only (inferred).
Resource Economy 80 Searching a card and returning itself from the GY in the End Phase nets about +1 card per use, repeatable once per turn (verified text, inferred net-advantage count).
Effect & Interaction 55 Heads destroys as many opposing monsters as possible, tails destroys the user's own monsters, a 50/50 coin gamble, so it is not a reliable or flexible removal (verified text + inferred odds).
Material Utility 0 A Spell has no material, level, or attribute body, so it provides no material value (verified card frame spell).
Resilience & Flexibility 60 Recurs from the GY, which helps it survive a single interruption across turns, but the coin effect's downside limits how well it holds up (inferred).
Deck-Building Efficiency 75 2-3 copies typical, no garnet or lock restriction, and it is a cheap Quick-Play Spell in a 47-archetype staple pool (observed deck copy distribution).

Calculation

Weight profile: 0.7 Searcher + 0.3 Recovery; coin removal is scored under effect_interaction and not blended. Intrinsic ≈ 64, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Search plus End Phase GY return gives a repeatable card-advantage loop from a single copy
  • Broad, real deck usage across 47 archetypes, so it is not a niche pick
  • Cheap to run: 2-3 copies, no garnets, no self-lock

Weaknesses

  • Coin-toss effect is a 50/50 gamble, and tails destroys the user's own monsters
  • Spell with no material value
  • Searched targets depend on Deck contents that the evidence does not list

Counters / choke points

  • Hand traps and negation on the search activation (not verified against this card's exact ruling)
  • The coin-gamble downside makes the removal effect a liability when the user's board is full

Best use

Searcher/Tutor with GY recursion; an optional coin-gamble sweep. Decks: Sky Striker, Radiant Typhoon, Branded, Tenpai Dragon, Red-Eyes. Suggested copies: 2.

Evidence & gaps

  • Verified: Quick-Play Spell with a once-per-turn limit per effect; activate one of the two effects; Search adds a Deck card that mentions Dark Time Wizard, excluding itself; Coin toss: heads destroys the most opposing monsters, tails destroys all own monsters; 207 decks across 47 archetypes, 2-3 copies typical (distribution 1:83, 2:42, 3:82); Top partners by co-occurrence: Red-Eyes Black Dragon Exceed 99%, Maxx "C" 96%
  • Observed: Partner co-occurrence and archetype spread reflect generic staple use in the deck sample; Copy distribution: average 2, max 3
  • Inferred: Activating then returning itself from the GY in the End Phase nets about +1 card per use; The coin is a 50/50 gamble, so the removal effect is unreliable; Accessibility is high because it is a hand-resident Spell with multiple search routes
  • Data gaps: no combos supplied: combo conversion, starter, and material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no list of Deck cards that mention Dark Time Wizard was supplied, so searcher target count is unverified usage statistics lists only archetype 'Graydle' at 100% inclusion, which conflicts with the card's Magician archetype and the 47-archetype deck spread; not used for scoring











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